Tippy Topper Short Film - University of Central Florida (UCF)

Art Director and Modeling Lead
Back to top
3D Models: Oven, Stove Burners, Spiral Slide, Billboard Sign, DEX.
Concept, 3D model, Textures
As Modeling Lead for our team, I oversaw the creation of all the 3D models in the film, ensuring they met the high standards we set for ourselves.

Moreover, I worked on multiple models from end-to-end, starting from visual development, all the way to surfacing and implementation into the scenes.

For the models below, my direct contributions were as follows:
Oven model: concepting, 3D modeling, UV unwrap, textures, surfacing.
Stove Burners: concepting, 3D modeling, and UV unwrap.
Spiral Slide: 3D modeling and UV unwrap.
DEX (mechanical hand model): 3D modeling and UV unwrap.
Textures and trim sheets.
Concept, 3D model, Textures, Surfacing
One challenge we had with our environment was finding a way to quickly iterate on background elements to populate the factory without too much repetition. To solve this issue, I created several procedural textures and two different trim sheets that we could use for both our factory walls and our background machinery.

To create the assets:

I created the procedural materials using substance designer and substance painter.

For the trim sheets, I started in photoshop with some rough sketches to determine the layout of the different texture elements, then used Maya to block out the different sections using box modeling techniques. After that, I imported my mesh to Zbrush for detailing and to create the ID maps. From there I imported everything to substance for baking and texturing. Lastly, I surfaced the assets with my finished texture maps and played around with the UV's to achieve the final look.